![]() ![]() The rest of the SMW assets came from spriters resource. Credit to the list data I used for the Auto-aligning tiles, and also for most of the SMW assets. Without it, this project would've been a nightmare and a half to code. Big shoutout to Turbowarp because this project was developed entirely on Turbowarp. This is basically a watered down version of SMBX or a watered down version of BenjaminWins11's SMM3 project. Bigger levels (600x100 as opposed to 100x100) 200 enemy limit as opposed to 100 (Limit is also per sub-area now as opposed to the whole level) 15x12 instead of 12x9 (20x12 now that it's widescreen now) New Orientation setting (5) which mirrors the selected object Layers: It is now possible to have up to 3 non-full blocks share the same tile space (A door sharing the same space as water for example) This project really tests the limits of Scratch. Share your level codes here: Notes and CreditsĪ redone version of Mario X Minecraft 14.5, now with more blocks and more features that don't feature just Minecraft stuff, but a whole bunch of other stuff from Mario's neighboring franchises (Mostly stuff from the Mario X Other Games series). Click on enemies to damage them (Jump on Mario enemies instead) Click on some things (Such as enemies or message blocks) to edit their properties. Navigate the buttons on the side for more control over the level My 3rd itch.io game won't be another variant of this game, I promise. My 2nd itch.io game, which is just a widescreen version of my 1st game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |